Locked lines survive a reroll. Every line also has its own reroll button and a dropdown if you would rather pick than roll.
DEFEATED. Place the miniature facedown on the battlefield unless the scenario says otherwise. Every effect, token, and temporary power it owns ends immediately.
A Tyrant activates four times a Round and cannot repeat an action. Tap an action to mark it used. Tap an eye-stalk's state button to step it through DISABLED (out for the rest of this Round), DIS+1 (it was already used, so it also stays out through the whole next Round) and SEVERED (gone for the battle). A disabled or severed eye-stalk is not an available action — the Tyrant chooses a different one instead. NEXT ROUND in the Scenario panel refreshes all eight actions for every Tyrant.
Harvesting rolls GUTS DR10 for you. On a success the stolen organ replaces the matching one and scores a Trophy; on a failure the organ is destroyed and the Tyrant takes d4 Damage that Armor does not reduce. Either way the organ is gone and the activation is spent.
A Tyrant may hold only one Devoured Power at a time. Killing a Hero in the Hero panel hands the card over and asks which to keep if this Tyrant already holds one. A discarded card is out of the game for good.
A Tyrant may carry two Relics. Each is used once per battle and comes back next scenario unless its own text says otherwise. Relics are lost if the Tyrant is permanently killed.
Markdown files carry a hidden data block, so the same file you read in Notion loads straight back into this tool. SAVE ROSTER writes every Tyrant to one file; MARKDOWN writes only the one on screen.
Heroes activate left to right in the order drawn, after every Tyrant has taken its four activations and after the Minion Phase. Each one moves and attacks once. Mark who lands the kill and that Tyrant takes the Devoured Power and the Trophy.
Anything the sheet does not track — Minion casualties, objectives held, campaign Dominance, permanent injuries — can be recorded here, and it travels with the sheet.